By your side...always

Familiars are small companions, they are extremely close with the wolf they attach to, and rarely leave their side once bonded. They become apart of each other, as if they are one in the same.
  • Each wolf (with the exception of Mundane), whether native or outsider is born with the right to a (one, or two that are two halves of a whole, if you have two they MUST be the same animal!) familiar, although it is more common for outsiders to be seen without familiars. While some wolves view them as demons, many view them as guardian angels. Familiars have many different purposes, most commonly known for their aid in the practice of magick, they also provide companionship, intel, etc.

  • Familiars may NOT interject during fights.

  • It is common knowledge within Nidria that familiars are not to be harmed, doing so is bad luck.

  • For the most part, familiars are to be no larger than your wolf, however without going on a rare familiar quest [located under quests in the Lorebook] we do not allow large predators [ie; big cats, extremely large birds of prey]

  • Familiars may be spectres, or even be placed into items to be carried with your character! Please note once this is done you may not revert them back to an animal companion and you may not speak to them in this form.

  • Familiars may not have their own account and are to be rp’d with your character in their posts

  • Please note, you may start with your character already having their familiar only if they are native to Nidria and older than 6 months of age! Outsiders & young pups must complete the quest!

  • Thanks to Nidria's fantasy based aspect, familiars do not have to look like regular animals! They can be any color, and have minor mutations so be creative! They may not however use magick

  • Familiars can talk and be understood by other wolves and familiars alike!

  • Familiars are not permitted to breed, and most of them have no interest in creating bonds with anyone other than their paired wolf.

Familiar perks

Explorer: User can travel farther and more easily without tiring as quickly
Auditory perception: Increased hearing, user may be able to hear things up to 40 feet away. Wolves with Auditory perception can detect a wolf with Stealth
Viewpoint: Increased sight, user may be able to lock in on a target up to 2 miles away
Intimidation: Other wolves may have trouble holding the users gaze
Stealth: User may sneak into another thread undetected for up to 3 posts
Hardiness: User gains -3 damage for a single roll during hunting threads, legendary or otherwise
Swiftfoot: User is naturally light on their feet all the time
Thermal vision:
Camouflauge: User may blend in with their surroundings
Empathy: User will pick up on and feel the emotions of others
Beast slaying: User gains +3 damage for a single roll during hunting threads, legendary or otherwise
Quickness: User may have increased agility
Escape artist: User cannot be stopped from leaving an area for any given reason
Tracking: User has a better chance at locating a rare beast
Lie detector:
Diplomacy: User needs one less wolf than standard to create a coven or organization

Animal grouping

Each familiar animal group comes with three different perks which players may choose from, you may only choose one within your animals classification.

Felidae (Felines)
Canidae (Canines)
Reptilia (Reptiles)
Amphibia (Amphibians)
Insecta (Insects)
Rodentia (Rodents)
Accipitres (Birds of prey)
Aves (Birds)
Ikhthýs (Fish) 150 posts...wip
Ungulata (Hooves mammals) 150 posts...wip
Marsupialia (Marsupials) 150 posts...wip
Chiroptera (Bats) 150 posts...wip
Mustelidae (Carnivorous mammals including weasels, badgers, otters, ferrets, martens, minks, and wolverines) 150 posts...wip
Pinnipeds (Semi-aquatic mammals, ie; seals) 150 posts...wip
Haplorhini (primate group that include tarsiers, apes and monkeys) 150 posts...wip
Strepsirrhini (group of primates that includes lemurs, bushbabies, pottos and lorises) 150 posts...wip

Familiar levels

Level 1 All familiars begin here...wip
Level 2 50 posts...wip
Level 3 75 posts...wip
Level 4 100 posts....wip
Level 5 150 posts...wip

The Familiar quest

Obtaining a familiar at a young age or as an outsider may be done by a personal journey or quest. You may do the quest yourself in a single post, or request a staff member to randomely choose your familiar for you and give you small snippets of interaction with Arcana. If you'd like a staff member to do this, simple ask! Typically most wolves find their familiar between 6m - 1 year of age. But familiars may be obtained at any time through completing the quest. The quest goes as follows:
  • One day you find yourself slipping into dream like state/trance. You slip away from reality, waking up a dream like world where familiars live.

  • You are faced with a challenge of your choice where you may meet your familiar (mental, physical or magickal)

  • Once you complete your quest go ahead and fill out “Familiar application” in our discord Maintenance channel in order to have your quest approved by staff. Staff will reply to your thread with ’approved’ or ‘denied’. Once this is done, you are free to continue your thread.

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